The plot is easier to grasp, however the focus is on five familiar historical factions. So most of the gameplay and interactions are similar if not identical to those found in the previous games. The game uses the same dated graphics engine of its two forebears, which means you're still stuck with chunky player models, a travel map that looks more like the greens at the local mini-putt than topography, and an awkward, text-heavy interface. The only real difference is that you're now dealing with the likes of Poles and Muscovites instead of the inhabitants of the fictional Calradia. As with the first two Mount & Blade games, you play as a mercenary wandering the land, looking for fame, fortune, and some people to trample under the hooves of your fine Arab charger. But don't worry if you've never heard of that you don't need a history degree to understand what's going on here. Some of the plot and characters are based on historical events and people in the Polish-Lithuanian Commonwealth during the Khmelnytsky Uprising. ![]() ![]() ![]() In contrast to the original Mount & Blade from 2009 and its 2010 follow-up Warband, the new game shifts the focus to Eastern Europe in the 17th century. A realistic campaign setting is the most immediately noticeable twist in With Fire and Sword.
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